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PDF Ebook Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks

PDF Ebook Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks

This publication will be always most wanted because the subject to increase is popular. Besides, it features the topic for every age and also problem. All degrees of individuals rate effectively to read this book. The development of this publication is that you could not have to feel tough to recognize exactly what this book offer. The lesson, knowledge, experience, and all things that might offer will require your life time to really feel better.

Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks

Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks


Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks


PDF Ebook Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks

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Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks

About the Author

Joshua Noble is an interaction designer and developer. He's the leadauthor of the Flex 4 Cookbook (O'Reilly, May 2010) and ProgrammingInteractivity (July 2009). He's interested in designing humane objectsand services for the intersection of public spaces, technology, andmicro-computing, and exploring how people can participate in theirphysical and virtual communities.

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Product details

Paperback: 728 pages

Publisher: O'Reilly Media; Second edition (February 2, 2012)

Language: English

ISBN-10: 9781449311445

ISBN-13: 978-1449311445

ASIN: 144931144X

Product Dimensions:

7 x 1.2 x 9.2 inches

Shipping Weight: 2.5 pounds (View shipping rates and policies)

Average Customer Review:

3.5 out of 5 stars

7 customer reviews

Amazon Best Sellers Rank:

#398,582 in Books (See Top 100 in Books)

about halfway through this book and I was hoping the new revision would fix a lot of the code errors, so I put it on preorder. But alas, even this revision has terribly large amount of errors in it (mostly openFrameworks, some processing), making some of the code unusable or esoteric (sometimes entire sections of code are missing). There a ton of mislabeled pictures, some are even missing? so you get references to pictures that don't exist. HOWEVER, Few redeeming qualities are that it has great info in it aside from all the code errors, you can tell a lot of hard work went into it. I would suggest oF website and other tutorials alongside this book if you want to learn to actually code this stuff, they unfortunately have helped a lot more, since the code is usually correct.Would be nice if it just worked, but with coding constantly updating I can see how this would be a headache, so I don't blame author, some errors are clearly publisher too. If you can tollerate errors in code or missing code, then this really is a well put together book. The interviews are great and with prominent designers, so those alone are almost worth it. It gives you a great outline of what you can do with all these languages and great examples of what is possible (even if it doesn't always work :) Would still recommend this book, just be ready to be patient.

If you are a newcomer who feels prepared to learn the concepts required to create interactive media installations using computer programs and electronics, this book will get you there.If you are already knee-deep in processing / openFrameworks / and micro-controllers, this book will give you the confidence to take the dive all the way in.If you are a New Media wizard, this book is great to have around when you need to explain what it is the hell you are doing.----I give this book to my fine art friends who didn't get this kind of training in art school. It has never failed to inspire and instruct.

Meh... there are plenty of other books that offer better info on the same topics covered by this book.

Great focus on design, but poor attention to accuracy in the detail.

Thank you!

This huge book appears to be targeted at the non-technical hobbyist or possibly an artist or designer covering the basics of programming, Arduino Microcontroller environment, Processing (subset of Java and IDE) and openFrameworks. It even has some circuits for the hobbiest building with embedded devices. The main focus is interaction design, looking at how to enable better computer/human interaction from a technical perspective.The book appears to be the most complete coverage of physical computing techniques and Interaction Programming available anywhere. The book starts out with expert interviews and background related to the interaction between people and computers and the role of design. It then dives right into the basics of programming and some of the software tools and libraries used for hobbyists with embedded systems.The book introduces the three main topics: Processing (java), Arduino (a micro controller), and openFrameworks (a C++ environment). It then shows how to physically interact with people (using knobs, lights and sensors) before providing a great deal of detail about using graphics and sound... to share information.For the hobbyist interested in Arduino this book will be a very useful tutorial and reference. It is definitely not something you can just sit down and read, but refer to the parts you need as you need them.

There are two types of tech book - the ones that live on the top shelf and get dipped into occasionally, and the ones that earn a place on your desk, as constant companions. There are an awful lot of the former, but the latter are much rarer beasts. This is one of the latter.Noble's book is a mammoth slab of knowledge, covering three distinct, but related, topics in detail - Arduino, Processing and OpenFrameworks. Even if you are only interested in one or two of these three you will easily get your money's worth.On OpenFrameworks in particular this book is still (at the time of writing) pretty much the definitive text on the subject. Teaching OF alone, and the level of C++ competency needed to introduce it, is no minor undertaking, which is probably why no other books have so far attempted it. But Josh doesn't flinch from the task, and goes far beyond the basics, getting onto more advanced topics like Computer Vision, OpenGL etc.With these more advanced topics the strength of paralleling the three technologies becomes apparent. The technique of approaching, and re-approaching, subjects using the differences and similarities between the related tech is used very cleverly.Highly recommended.

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Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks PDF

Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks PDF

Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks PDF
Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks PDF
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